14 November 2008

Edge and Edgeworthity


I've had a bit of a gaming week. Finally finished Phoenix Wright: Ace Attorney: Justice For All. I can see why they did a relaunch for Apollo Justice, as by the second installment Phoenix's continuity and supporting cast had already managed to get quite convoluted. There's a certain truth to the suggestion that the Ace Attorney games are interactive stories - certainly the twisty narrative, offbeat humour and endearing characters are the primary reasons for playing - but there's a definite challenge underneath the narrative, if only in trying to work out how to get from the conversation the game is allowing you to have to the solution you think you're aiming for.

Yes, with total freedom you'd be able to accuse the right suspect and lay out the evidence within the first five minutes of a case, and you have to sit around waiting for the opportunity to test your theory. This doesn't bother me - it's a game, the whole point is to work within the rules. These AA games are a real pleasure. I've already ordered Trials and Tribulations, and I'm very glad that while that may mark the end of the Phoenix Wright trilogy, there's at least two more Ace Attorney titles for me after those.

Now, Ace Attorney is a franchise on Nintendo's dinky DS handheld, but I do dabble in higher tech end of the gaming spectrum, and you don't get much more high end than Mirror's Edge, out this week. I downloaded the demo for the 360, and while I'm very glad I did, I also suspect the demo may be as much Mirror's Edge as most people need. The demo is definitely worth a try though, as by making an effective first person platformer EA have seemingly invented a whole new genre - this is as tactile an exercise in running and jumping as you're likely to get, a more immersive perspective on the kind of running, scrambling parkour experience demonstrated in games like Assasin's Creed, but in a futuristic setting. The game as a whole seems a little sterile, and I have the feeling that it's obstacle course gameplay and simon says combat may get old quite fast, but do get the demo - it's very possibly the precursor to the kind of thing we'll be playing in a year or two, and there's a great kick from the unprecedented sense of motion you get while flexing this new control system.

Speaking of demos, the Resident Evil 5 one will apparently be announced soon. Excitement over a hint of an announcement of a demo? Well yes, but this is Resi, and it's special. Euroshamer has this interview with producer Jun Takeuchi, in which he says:

"If we had the chance to go back and remake Resident Evil 2...you know, I think there is the demand for it. It's certainly something we would like to consider and think about."

Come on Capcom, you know it makes sense. Having ported/updated the original time and time again, and translated earlier titles into on-rails shooters and pachinko machines, a proper current gen update of Resident Evil 2 is long overdue - it's got a great story, and introduced Leon Kennedy and the G-virus along with Raccoon City and the atmospheric environments within it like the police station (revisited in 3 and Outbreak File #2) and so forth. Great as Resi 4 is (and Resi 5 looks) a mass zombie outbreak in a major city is the holy grail of the American zombie genre, and always worth revisiting. My (very sad) dream would be a Resident Evil: Raccoon City game for current systems that weaves the plots (and mainly shared locations) of Resident Evil 2 and 3 together, throwing in some NPCs (the cops, the Umbrella mercenaries) to create a greater sense of chaos as the city succumbs to the zombie hordes. Plllleassse Capcom, pretty please?

Mark

Curse of the Kitten People

Get these hellish beasts away from me:

10 November 2008

Still busy, please click for infinite timewasting

fail owned pwned pictures
see more pwn and owned pictures

07 November 2008

Gotta dash

Busy at the moment as my sister is down for a visit. She's looking for an inexpensive console for xmas, and torn between a DS and a PS2, so she's been sampling random titles from each to try and make her mind up. She had fun with Brain Training and Space Invaders Extreme on the former, while Prince of Persia: Sands of Time proved as beguiling as ever on the latter, for me if not necessarily for her - really, the only thing that stops me from playing through it again is those bloody wall-to-wall bounce jumps. They were a bugger. Also on the PS2 we had a look at Time Splitters 2, which I can no longer play, and The Godfather, which was shite.

Having fired up the old black box, I was inspired to go back to Ico and, thanks to the bitch-out of hitting a walkthrough, remind myself where the hell I was and what I had to do to move forward, rather than end up retracing my steps through the whole bloody castle. An hour or so of effort have got me back into the game, and it's sublime sense of loneliness. So that'll be occupying what little spare time I have until it's done, I think.

Mark

Pic nicked from gamespot. Sorry!

05 November 2008

Eleven plus

Chances are we're due a good few months more of speculation about who will be the eleventh Doctor Who, with slow news days between now and Spring blocked out with bookies predictions and random gossip.

News stories online mean comment threads, so why not use this handy formula to create your own witty comment post on a recent news story?

"[Public figure] should be the next Doctor Who because he could [reference to news story] the Daleks [extra bonus topical reference]".

Here's a few witless starters for ten to get you going:

"Russell Brand
should be the next Doctor Who because he could phone up the Daleks and tell him he f**ked their granddaughter."

"Lewis Hamilton should be the next Doctor Who because he could defeat the Daleks in spite of receiving racist abuse from the Cybermen."

"John Sargeant should be the next Doctor Who because he could defeat the Daleks with dancing even though he can't actually dance."

Or you could always get more ambitious:

"John McCain should be the new Doctor Who, because he's 900 year old and hangs around with a stupid bird who gets herself into trouble."

Anyway, a fulfilling career in tiresome amateur drollery awaits, if you're willing to put the time, effort and spelling mistakes in. Good luck!

Mark

04 November 2008

Further Shelfism

A delayed train journey and various other bits of busy-ness brought last week's good posting record on Shiny Shelf to a grinding halt, but this week we're back with Steve on Gonzo and Mags on the Haruhi manga. Thanks to both writers for their regular contributions.

Mark

30 October 2008

No 10 in 2010

With the announcement made, it's hard not to be kept awake by fizzing thoughts of sweeping final stories and exciting new Doctors to come.

Mark